![]() How are you planning on involving the Community in your development process? ![]() “The full release will most likely be marked at a slightly higher price point.” Will the game be priced differently during and after Early Access? Two different biomes are available for play alongside two different game mode options (Sandbox and Campaign).” “The game is currently fully playable with all of the game's core mechanics, including the social class system alongside a full production tree, a full construction inventory and endgame mechanics. What is the current state of the Early Access version? The full release will improve on the backgrounds of many characters and communities, that are currently included in Early Access.” The narrative content of the game will also be diversified. ![]() We are also planning polished and tailored ambient sounds, as well as improvements for all animations of buildings, characters and task completion. They are already playable in Early Access, but we will add more advanced constructions for a more impactful utilization of these mechanics. The full release will also include mechanics related to creating outposts and expanding a settlement. In the full release, more variety will be provided for the fundamental gameplay to be experienced across different maps and biomes, each with their unique challenges.Īdditionally, community feedback will be utilized throughout the Early Access period in order to determine what new game modes should be added we have ideas ranging from adding defensive combat mechanics to different types of mechanized entities. “In the Early Access build of New Cycle, all core mechanics, including the social class system, production trees, seasonal and daily cycles, construction, trade, managing exploration units and internal events will be possible to experience in two different biomes, whether in Sandbox Mode or Campaign Mode. How is the full version planned to differ from the Early Access version? ![]() Our current plan is to stay in Early Access for 12 to 24 months.” “The exact duration of this period will depend on feedback from our players about what adjustments should be made on the game's core mechanics and whether we can create new game modes based on the desires of our community. New Cycle sports a wide range of gameplay mechanics per its genre and by design, and for this universe of multiple intertwining input variables to operate in the form of a focused and enjoyable experience, we believe that guidance and feedback from players who love the genre will lead to our game reaching a much higher level of completeness and quality.”Īpproximately how long will this game be in Early Access? “In a case like ours, where the Strategy/City Building genre meets expansive and complex industrial production trees, we feel that the players must be included in the game's constant process of evolution. ![]()
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